The day before the embargo for the publication of materials on Starfield, Therefore, after enthusiastic reviews, videos and articles dedicated to the performance of the game. Also, the cosmo opera is already available to the owners of the premium publication – the craftsmen began to rivet fashion.
Digital Foundry Xbox Series Testing
Expert DF Oliver Mackenzie (Oliver Mackenzie) analyzed the work Starfield On consoles Microsoft. As stated Bethesda, Title maintains only the 30 fps mode. According to the host, the Series S and Series X can boast of a stable frame, and the game itself is practically devoid of bugs. Below is the main thing from the video.
Mackenzie immediately warned that he had been in Starfield about 20 hours and completely did not pass it. Therefore, it does not vouch for the performance of the whole game. However, during the tests, the specialist had the impression that the studio was not in vain postponing the release.
The author praised the cosmic RPG for high quality graphics, a good level of detail, excellent post-processing effects and picturesque landscapes. Moreover, all this was wedged into an extremely large -scale project.
Not without shortcomings. Starfield turned out to be segmented, so the journey is often interrupted by loading screens. And they are not always disguised as any animation.
What is happening on the screen practically does not differ on Series S and Series X in terms of smoothness, details and quality of graphics. A number of differences can be found on the younger console, but to notice them, you need to look closely. For example, Series S is inferior in terms of drawing and the quality of the shadows. The most striking difference between versions is the quality of cubic cards that are used in reflections. As suggested Mackenzie, Cards are drawn in real time. On the youngest Xbox, their resolution is a quarter lower.
On Series X Starfield It is launched in 4K resolution, and about 1440p on Series S on Series S. Both devices reach targeted indicators thanks. In fact, the senior console renders the picture in resolution of 1440p, and the youngest – 900p. The author said that in general, the image from both devices looks worthy even on TVs with a large diagonal. But periodically there is flickering along the edges of objects.
The largest concession on the consoles is the number of personnel per second. Both prefixes offer to play with a frame of not higher than 30 FPS and almost always withstand this bar. Soldering arose only in a pair of large cities – the new Atlantis and Akile. If you quickly run around these locations, you can provoke stuttering. The rest of the time, blur in motion helps to smooth out what is happening.
Generally Mackenzie I was satisfied with both the game itself and its performance on the consoles. Starfield gives a smooth picture and a stable number of personnel per second, and also offers the worked out world and many points of interest. "From a technical point of view, Starfield, probably the most polished RPG from Bethesda", – the expert summed up.
PC performance
Digital Foundry will release a PC version Starfield A little later, but reviews from IGN, Digital Trends and Xboxera are already available now. According to experts, the cosmo opera gives even the most powerful systems.
For a comfortable game, even at minimum settings, SSDs are needed, as well as a six -gorgean processor. But the author of Digital Trends assures that the RPG spaceship does not meddle without an “eight -core”, since the Title is very sitting on the processor resources in especially populated areas.
Digital Trends tested the game on ultra -wraps in the most “heavy” location – the new Atlantis. To make the project 60 FPS without using FSR 2, you need RTX 3070 Ti or its analogue. In resolution of 1440p RTX 4070 and RTX 3080 there is not enough very little to provide 60 FPS, meanwhile, RX 6950 XT copes with this task perfectly. In 4K resolution, the problems began in all tested cards. For example, RTX 3060 Ti can no longer squeeze out stable 30 frames per second, and RX 7900 XTX and RTX 4080 cannot reach 60 FPS without support fsr. Only RTX 4090 allowed to play in National 4K at maximum settings.
Graphics on low, average high and maximum prescription.
Graphics on low, average high and maximum prescription.
FSR 2 provides a significant increase in performance. For example, in this way, RTX 3080 will be able to issue 60 FPS in 4K at high graphics settings.
FSR has four stops of settings (low quality, medium, high and ultra), and when they activate any of them, Apskayler is turned on. At low and medium levels, the quality of the picture suffers – there is reduced sharpness, too strong smoothing the back background and a decrease in detailing.
DLSS in Starfield through Mod
In the novelty Bethesda No scaling technologies are provided from NVIDIA And Intel. Therefore, gamers decided to correct this misunderstanding on their own. There are already more than 50 modifications for Nexus Mods for Starfield, among which the FSR replacement tool with DLSS or XESS.
Enthusiasts also fixed a problem with the field of view – in the game itself there is no slider who is responsible for this parameter. A mod with the speaking name Starfield Fov allows you to set the desired meaning by filling out a couple of lines.
Other about Starfield
On Twitch the number https://pausslotcasino.co.uk/bonus/ of views of content on Starfield Passed in 3.5 million hours. The maximum number of simultaneous spectators was approximately 552 thousand people.
Official launch Starfield It will take place on September 6 on the PC (Steam, Microsoft Store) and Xbox Series, including Game Pass.
September 1, 2023 Lenovo introduced the portable PC Legion GO – start of sales in October
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Starfield
The best comments
Not in vain. The phrase “only RTX 4090 will allow you to play in the native 4K at maximum settings” just means that they did not even try to optimize the game.
And I remind you that the transition to a new generation of Sonya and T -shirt consoles justified that it was enough to sit on 30 frames. New iron will allow you to play 60 FPS, like all normal people. And the price tag up to 70 bucks raised under this case. Want Nekstgen – pay. But in fact – as we sat on 30 frames, and we are sitting. Such a console auto -overlill.
I would have accepted Point about inflation without problems if they had not introduced a million ways to monetize. That is, ceteris paribus – yes. The game in 2015 and in 2023 probably should not cost $ 60.
But in fact, it was not worth $ 60. Add Donat to the price tag, all sorts of SIZON Passes, Lutboxes, a million different publications … and we get the same 70 bucks – at best. But most likely-80-100.
This is not a question that the industry was in poverty, there is nothing to eat to the development, let the price tag raise 10 bucks. Here the question is that we get fucked superprofits, but we want fucked superprofits in a square.
And I never understood why publishers who were crying for expensive production never thought about reducing expenses. How do you like the idea not to open an office in California – the most expensive place in the United States. Or do not hire a billion people in the studio. Or do not spend 60% of the budget for advertising. Or do not redo the game from scratch in the middle of development. You look and production will stop price.
Even all this is depressing me. Buy in 2023 a card for a market piece of bucks to receive in new titles barely 60fps in FHD.
Why are they so hard to do on FOV do not want to do it. I could play Falaut 4 normally with a value of 110.
“I disagree with these theses at all. Sorry, but when we have a game of the scale of RDR2, how can this be pulled out without resorting to an increase in the number of employees?"
"Do not spend money on advertising? Great, damn, plan "
I did not say not to spend. I spoke – spend wisely, and not to blink the entire budget. Remember how the baldurk was advertised. They were hung up for a year, like Jubisoft? No, they showed one scene with the bear that broke the Internet. And all. And the game in the top sales.
Others play sitting 3 meters from the TV.
What does it mean? Everything works on them, in honest 30 frames, on minimum wages, with FSR, 1070, 1650
And where Sony does not have 60 fps?
Unfortunately at 1080p with the frequency of frames, too, everything.
There is one more question. Starfield ignores video cards below the third series? But what about RTX of the second series and indeed vidyaki without RTX?
It seems that the most loaded locations are cities (the nearest from the start is New Atlantis), and there is about 30-40% less fps than in the initial location (where you are now)
Or do not hire a billion people in the studio. Or do not spend 60% of the budget for advertising. Or do not redo the game from scratch in the middle of development. You look and production will stop price.
I disagree with these theses at all. Sorry, but when we have a game of the scale of RDR2, how can this be pulled out without resorting to an increase in the number of employees? Stretch production for 20 years?
Do not spend money on advertising? Great, damn it, plan. And then it turns out that our rudder did not live up to expectations. Advertising is no less important, and sometimes even a more priority tool, so that the game becomes successful than the notorious "quality",
Well, yes, because the publisher is always to blame, that the game is restarting in the middle of development. After all, it does not happen that the developers themselves go into a creative impasse, cannot organize the working environment, do not start themselves in production hell. It’s so simple – finish to the end, you’re aching. So what?
So the thesis “just reduce costs”, and even with such examples is not wealthy at all.
And I had a holo at 670 on maximum shoes. But RDR2 on it, in principle, did not start. At 3060 now Last of AC AC first in 50-55 FPS at high in 2k from DLSS for balance. You don’t agree on something
Bethesda relies in favor of the Reds in 2K 60FPS RX 6950XT and a new 7000 series with FSR 2 support.0. Neither rays, no DLSS, 3. Again everything was dumped on fashionables.
I’m talking about ultra-settings.
Base, my head is naturally spinning from a low fova, how others play so I don’t know.
Not not, you do not edit the Sice 4070TI for 4080. 4070TI costs exactly the thing, and in Starfield in the city it gives out 60-65 frames with a creak.
At the time of Kraisis, Vidyuhi did not cost even 600 bucks, and for the period 2010-2017, buying vidyuha even less than a thing, you were sure that all new games would fly with a margin of 5 years. And not so that Vidyuha came out this year, and 60 frames in the last projects are already a limit, because the outfits finally put the bolt on optimization.
I am already silent because there are no such graphone in Starfield to demand 4070ti for FullHD, like it is a Cyberpunk with new rays
On RX 6800 at the maximum settings, the game is 60 FPS+ without FSR in resolution 2560×1080.
Games made by Bethesda itself in the ugly technical plan on the output never change, starting from the mid-1980s. At least some stability (͡ ° ͜ʖ °)
A heretic to a new generation of Sonya and T -shirts consoles justified the fact that enough to sit on 30 frames. New iron will allow you to play 60 FPS
I honestly did not watch that they chatted. In memory only memories of the "Superfigure" SSD. But 30 fps is certainly not a buzz in 2023. For the sake of the experiment, I decided to try to play 30 FPS from the gamepad in the first -person shooter – the pleasure of such passage is exactly zero.
